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Old Jan 26, 2007, 06:15 AM // 06:15   #1
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Default Conquistador class concept

I recently thought up a class myself, based off the Spanish Conquistadors...

The main features of the Conquistador, would be the ability to have mounts, and to fire guns. This seems WAY overpowered at a glance, but it is easy to balance...

Attributes:
Compainion(primary):Improves effectiveness of your compainion(mount) and raises releated skills (includes skills that help your companion, would also affect some ranger pets)
Rifle Marksmanship: Raises related skills (Increases effectiveness of rifle attacks)
Strategy: (a mix between Tactics and Wildnerness Survival)
Pistol Mastery: (improves pistol related skills)
Intimidation: (a mixture of a shout paragon and a shut down mesmer, basically shut down shouts)

Example Skills:

Compainion Skill: Battle Charge 15 energy: +33% speed and gain 1 adreniline spike ever two seconds while moving

Rifle Marksmanship: Lucky Shot 10 energy 'If this attack hits, it is critical'

Strategy: "Dont let them hit you" 5 adreniline: gives a 50% chance to evade attacks while moving to all ally's in earshot

Intimidation: "Attack!!!" 15 energy, 5 adreniline All enemies in earshot do 15% less damage then normal.

This profession will have 50 AL, and will do most of its fighting on a mount(a horse, probably, maybe others after a campaign or two) This profession will have a toggle option to drain adreniline at the benefiet of faster movement while on a mount.(efficiency increased with Compainion attribute)

The Weapon: Conquistadors will use either Rifles or Pistols. The Rifle is a two handed weapon with max damage of 31-58. The rifle will attack about 5 times slower then a hammer does, due to reload time. THey will deal Piercing Damage.
Pistols attack about 2.5 times slower then a hammer, with a max damage of 18-30. it will be a one handed weapon, allowing for a shield to be equiped.


Armor: Conquistadors will have fancy armor. Their armor will be embraided in swirls and twists. They will wear feathered caps on their head's. Due to their obvious advatages, tehy will have only 50 AL, they will need to use their speed to stay alive in the heat of battle.

Although it may seem so at first, the Gun is not the way to play this profession. Gun's are used similar to a paragon's spear, as a means to deal damage, while still supporting the team. Unlike the paragon though, this profession is very independant(like a ranger) and deals slow, but extremely high damage(like an ele nuker)
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Old Jan 26, 2007, 09:04 PM // 21:04   #2
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no guns please
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Old Jan 26, 2007, 10:03 PM // 22:03   #3
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Wouldn't this push the Guild Wars saga a couple hundred years into the future? Obviously gunpowder has been reformed for weapons yet.
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Old Jan 27, 2007, 12:30 AM // 00:30   #4
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errr, guild wars dosent follow any modern time span... as far as I konw, frieballs havnt been invented yet, but the nuke has


Also, I am not one of thoose retard who are obsessed w/ guns, I was jst thinking of ways to please the retards who are, while still making a fun to use class
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Old Jan 27, 2007, 02:02 AM // 02:02   #5
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Quote:
Originally Posted by Pro Border Crosser
Wouldn't this push the Guild Wars saga a couple hundred years into the future? Obviously gunpowder has been reformed for weapons yet.
what do siege turtles use then?

Anyways, even with the 50 armor...this class seems VERY overpowered...you wouldnt need to worry about armor if your entire team did a spike for about 150 per person...
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Old Jan 28, 2007, 12:16 AM // 00:16   #6
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I like the name and the association with Mount riding, but defecting to guns is weak, and the overall function of the class is lacking. In feudal combat, Mounts where used as the heavy line breaking units, with the heaviest armor and crushing force of the steed. If implemented properly, it would be a very innovative idea, but I hope for more from a mount class than a gun toting ranger on a steed.
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Old Jan 28, 2007, 10:51 PM // 22:51   #7
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Teger, youu have a very good point about that, there would have to be more limiting factors, such as super low accuracy on guns or something...

and Bahamumt, Conquistadors did not really charge into battle, they usually stayed behind with guns to attack indians But I agree, it would be fun to have a knight type scenerio with horses
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Old Jan 29, 2007, 01:56 AM // 01:56   #8
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What does a Conquistador do in a world that doesn't have guns...... gee, well that's why.

Personally, I hope that a mount riding class include one attribute for riding horses and simular creatures, and another attribute for riding Elephants and simular creatures. In reality, guns at that period were a one time effort which were then followed by sword and lance use, or halbreds. I think Polearm weapons would be a good attribute for a mounted class, but to keep the class functional, the defensive, movement and healing techniques would have to be included in the mount riding attribute, and niether the weapon nor the mount riding attribute can be the primary.
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Old Jan 29, 2007, 11:21 AM // 11:21   #9
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I think guns could be intergrated in well, as long as its not to "techie". It would make a chapter of its own like factions is "the home of assassins" and NF is "the land of heros and commanders" - could very well be "XXXX Where war is a way of life, and the search for new weaponry & tactics rules"...meh dunno

Overall I dont like this class....dunno why, think it was the mounts, im just generaly agaisnt mounts...they annoy me....ALOT

"they usually stayed behind with guns to attack indians "...either I missed too much school or i cant remember that....could be me thou...Its midday and im already 1/2 asleep
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Old Jan 30, 2007, 12:54 AM // 00:54   #10
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Quote:
Originally Posted by Mr. G
"they usually stayed behind with guns to attack indians "...either I missed too much school or i cant remember that....could be me thou...Its midday and im already 1/2 asleep
It may just be because I am from Arizona, and we had to do alot of research on Conquistadors to get thro school >_<


Quote:
Originally Posted by BahamutKaiser
In reality, guns at that period were a one time effort which were then followed by sword and lance use, or halbreds. I think Polearm weapons would be a good attribute for a mounted class,
They could use a sword, or maybe a haliberd possibly, that wouldnt be entirly acurate, but it would make it more game friendly... also, who dosent really wanna see a haliberd in GW? lol
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Old Jan 30, 2007, 02:48 AM // 02:48   #11
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I say cross bows
fast but has a sting.
should take time to reload after an amount of shots.
the only thing i don't really like is the horses, you don't run that much in guild wars, have some speed skills or something.
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Old Jan 30, 2007, 04:25 AM // 04:25   #12
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If they are going to use some sort of projectile firing weapon, which really isn't going to be anything revolutionary from exsisting projectile weapons, than ya a crossbow is better than a gun, grasping to technology in reasonable phases.

But it is my sincere hope that the next projectile weapon is as original to projectile weapons as Dual Wielding and Scythe wielding are to melee attacks. Something along the lines of a Wing Edge, or Large Throwing Glaives/Shriukens or Mega Boomerangs which hit foes in a oval pattern and return dealing damage to everything it hits, simular to weapons used by Yufi or Songa (if you know what I mean).
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Old Jan 30, 2007, 10:57 AM // 10:57   #13
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Quote:
Originally Posted by General of the blade
I say cross bows
fast but has a sting.
should take time to reload after an amount of shots.
the only thing i don't really like is the horses, you don't run that much in guild wars, have some speed skills or something.
As you said a crsosbow has a string, 1 string! therefor it fires once before needing a reload.
Van Hellsing crosbows are completely retarded, a mechanisem to pull something required a horse or a windmill in that time.

Also inorder to fire a crossbow acuratly you have to put the string, on the fireringpin in the exact same way, usually you'd make the place on the string by coloring it or wraping something around it as that also protects the part of the string that wears and tears the most.

Quote:
Originally Posted by BahamutKaiser
Mega Boomerangs
Just like spears, throwing weapons do not return after hitting something, including boomerangs(no matter their size) normal boomerangs just hit and fall off, bladed ones stay in the target, you could of cource do it by making it magical but a boomerang works by arodynamiks defining its shape; Bringing me to the point, If it is magical make it look magical.

I like Yufi's weapon, though still think you would have to go recollect it yourself after throwing, it looks nasty though and thats what I like about it.

A returning ranged weapon kinda komes from Wakka, a lead ball with something around it that makes it bouncy, so it bounces back, though I still don't get how he kicks it withouth breaking his leg...
I made a pen and paper D&D guy once that used small versions of it, using his palms to smash them at his foes with really fast repetition speeds and his specials that allowed him to use more than 1 for a while, might make a good CC.

Asside from that Chakrams(throwing rings) are cool too but they will stay stuck in the target(Xena's one doesent cuz its magical... knowing that series makes me feel old ) but as a chakram does not derive its shape from a function it can be magical without looking technological.
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Old Jan 30, 2007, 10:04 PM // 22:04   #14
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Well if Rangers and Paragon can pull ammunition out of thin air, than Spinning weapons can come back every time like that monster in Ninja Scrolls flying blade, we can operate on the premise of magic anyway.
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Old Jan 31, 2007, 01:04 AM // 01:04   #15
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i said sting not string.
sting as in bees or scorpions. the reason it should be crossbows is because of the relative same affect as a gun (like Tuner89 wanted). Fires faster shots but I'd say after 5 shots, he reloads.
boomerangs don't with with the class but i think a pike, lance would be cool like BahamutKaiser said.
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Old Jan 31, 2007, 01:53 AM // 01:53   #16
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Well, I am a bit indiffer about guns in GW. While I do like them, and found them to be okie in use in a fantasy game physics, I also think GW also need a good excuse in lores to add such advance technology in.

Anyhow... I like the name of Conquistador, but don't think it match well with what is proposed attributes. If to keep in theme of Conquistador, like BK said, Mount and Pikes is more matching. Also disease and rat plague mastery could be there as well.

Would suggest rename it to Musketeers, add a Rapier mastery in there. And to make it more popular, give them the facial skin of a eye-patch, hook hand, and a Sea-dog armor set.

Last edited by actionjack; Jan 31, 2007 at 01:55 AM // 01:55..
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Old Jan 31, 2007, 10:43 AM // 10:43   #17
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Quote:
Originally Posted by General of the blade
I said sting not string.
Oh sorry I assumed you misspelled.

Still I stick to my point a crossbow can not fire multiple times before needing to be reloaded.
And the 4 crosbows 'ducktaped' to eachother make up is also not really concuistadorish.

Quote:
Originally Posted by BahamutKaiser
Well if Rangers and Paragon can pull ammunition out of thin air, than Spinning weapons can come back every time like that monster in Ninja Scrolls flying blade, we can operate on the premise of magic anyway.
I was't saying don't make them magically comeback, I was saying that if they magically comeback make them/the return animation look magical.
Boomerangs(although around for a long time already) return because of areodynamics(=technology), magic distorts/breaks the laws of nature therefor would make the areodynamics of a boomerang useless in returning it, if you tried to use both magic and technology to do so.

Yes Paragons and Rangers do pull ammo out of thin air, I wish at the least, their armour had a quiver with arrows/spears in it that magically stays full.

Quote:
Originally Posted by General of the blade
boomerangs don't with with the class
I wasn't suggesting the thrown weapons to be used in the class, I was being offtopic about that original ranged weapons make for better ranged classes.
Although I think a throwing spear is very original, there are not that many games that use them, if they use thrown weapons at all.

Quote:
Originally Posted by System_Crush
crsosbow
I was in a hurry when I posted, it seems I did not take the time to word everything right and wasn't that understandable sorry 'bout that.

Quote:
Originally Posted by actionjack
Also disease and rat plague mastery could be there as well.
You've lost me there, why?
Conquistador is one of them spanish soldiers that herassed the astecs right?
Quote:
Originally Posted by actionjack
Would suggest rename it to Musketeers, add a Rapier mastery in there. And to make it more popular, give them the facial skin of a eye-patch, hook hand, and a Sea-dog armor set.
A hook handed musketier O.o /sarcasm right?
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Old Jan 31, 2007, 06:13 PM // 18:13   #18
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Quote:
Originally Posted by System_Crush
You've lost me there, why?
If my memory of that show on the Historical Channel is still valid...
Conquistador are only a handfull of solider of fortune, logically, they could never conqure a well form nation of million people, no matter how advance their technology are. The native of the Souch America are fall mainly by civial war, year of fammine, diseases brough by the White men, and I think rats too that got "exported" on conquistardo's ship, which plague the native's farm. All of that lead to the final end of the Mayan/Azetec/Inca empire.

Quote:
Originally Posted by System_Crush
A hook handed musketier O.o /sarcasm right?
That more or less directing you mental image to the ever popular Pirate class concept.
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Old Jan 31, 2007, 11:31 PM // 23:31   #19
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Quote:
Originally Posted by actionjack
Anyhow... I like the name of Conquistador, but don't think it match well with what is proposed attributes. If to keep in theme of Conquistador, like BK said, Mount and Pikes is more matching. Also disease and rat plague mastery could be there as well.

Would suggest rename it to Musketeers, add a Rapier mastery in there. And to make it more popular, give them the facial skin of a eye-patch, hook hand, and a Sea-dog armor set.
err... conquistadors did not use pikes, and they were definately not pirates, lol

Conquistadors were Spanish soldiers and explorers who colonized most of Mexico and parts of south western America. They prought their horses and guns with them.



On the subject of guns, I dont support guns in games, myself, but this class would be a really cool one in my opinion, and the fact that they used guns would appeal to many people. Obviously, I am not talking about a sub machine gun, the conquistador would use VERY old fashioned guns, not even what was used in revolutionary war. These guns take a long time to reload, because of the necesity of black powder and such. They were also one shot per. I feel that the pistol attribute was a mistake on my part though, something else should replace it




Another nerf that could be implimented is a limit on shots. Maybe you can do 10 shots, then you have to spend 5 minutes to *find* more ammo or something, this would prevent possible spike teams. THere could also be skills that decrease the time it takes to *find* more bullets

Last edited by Tuner89; Jan 31, 2007 at 11:33 PM // 23:33..
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Old Feb 01, 2007, 05:56 AM // 05:56   #20
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Conquistadors used lances, guns were far from effective enough to use regularly. A compliment of swords, lances, and crossbows were used more than guns because guns were a one shot wonder, and not condusive to ongoing combat.

Truth is, a gun was probably less lethal and less accurate than a crossbow at the time, they were just really scary to natives.

Be honest, how would guns really operate if they were added to the game, and how lame would it be, it's either going to be incredibly realistic and stupidly ineffective, or it is going to be incredibly fake and embarassing to see people freeshoting rifles next to bows.

I stand by what I always say, Dragons belong in GW more than Guns.
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